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	<title>Sidus Bellum</title>
	<link>http://sidusbellum.eckish.net</link>
	<description>A 3D Space Shooter created with XNA</description>
	<lastBuildDate>Tue, 01 Dec 2009 18:28:55 +0000</lastBuildDate>
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	<item>
		<title>The end of the beginning&#8230;</title>
		<description>Sidus Bellum was originally created as a school project to meet a two semester requirement for graduation.  This week, we had to present our last milestone that will be due for the school project.  

What does that mean?  Well, it means that we are no longer obligated ...</description>
		<link>http://sidusbellum.eckish.net/2009/12/01/the-end-of-the-beginning/</link>
			</item>
	<item>
		<title>There and Back Again</title>
		<description>So, for this milestone, I have been basically refactoring all of the game's code in order to get nowhere...

First is the XML content control. We wanted the ability to design levels with XML scripts, instead of hard coding the levels into the game code. So, I've been working hard on ...</description>
		<link>http://sidusbellum.eckish.net/2009/10/26/there-and-back-again/</link>
			</item>
	<item>
		<title>In the beginning&#8230;</title>
		<description>Sidus Bellum is a 3D space shooter for the XBox 360.  It is being developed by a team of 4 with Microsoft's XNA Game Studio.  We have been developing the game as a school project to meet a 2 semester requirement for our Bachelor's degree.  Now that we are in ...</description>
		<link>http://sidusbellum.eckish.net/2009/10/04/in-the-beginning/</link>
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